Warhammer 40k Online
Fansite of the Warhammer 40k Online MMO currently in development by THQ

Warhammer 40k Q&A

May 13, 2008 21:18 by Loken

Games Radar have been fortunate in speaking to General Manager David Adams and Studio Creative Director Joe Madureira from Vigil games about the Warhammer 40k MMO currently in development. This is the first real time we have heard some solid details about the game and the points that we get from the interview are extremely positive! Here is a clip:

 The fact that Warhammer 40,000 is science fiction and not fantasy goes a long way to distinguish the game from other Fantasy MMOs, such as Warhammer. Besides the obvious visual differences, the setting also affects many aspects of the gameplay.

First off, unlike a fantasy MMO, guns play a major role in the dynamic of combat. The gameplay will be much more intense, focusing a lot on fire-fights, tactics, cover and general brutality (which is befitting a game set in the grim future).

Secondly, the sheer scale of Warhammer 40,000 lends itself to experiences players have never seen in an MMO. The term “Battleground” takes on an entirely different meaning. Our battlegrounds will be more epic in scale, more intense, and more true to a game with the tagline, "In the grim darkness of the future, there is only war." This doesn't preclude the more intimate battlegrounds that other MMOs have, only that we will also be including more grand affairs, that give a player the sense that they are immersed in an actual Warhammer 40,000 battle.

Another key point is:

To preface, let me say that this game will be an RPG. That needs to be said, because when someone thinks of a Warhammer 40,000 MMO there is definitely some question as to the style of play: will it be an FPS, an RTS, or some other genre altogether? Relic has the RTS angle covered with the awesome Dawn of War series - we are making an RPG.

However, that doesn’t mean that aspects of the tabletop don’t influence the style of play we present to the player. As I mentioned earlier, just the inclusion of ranged weapons as a dominant form of combat changes the basic underlying mechanics of a typical MMO. This leads to similar tactics that you might employ in the tabletop, such as cover, suppression fire, flanking, etc… If you think about it, “Group” is a just another way of saying “Squad”.

Be sure to check it all out using the link below:

http://www.gamesradar.com/f/warhammer-40000-online/a-20080502174245201051

Loken

 


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March 10. 2010 20:56